function defineMenuSystem()
{
	g_menuSystem[0] = new menuBranch(
	new menuItem("item","design","active",true,2),
	new menuItem("item","motion","active",true,3),
	new menuItem("item","images","active",true,1)
	);
	
	
	// IMAGES BRANCH
	// *note* text formatting:
	// % = line break
	g_menuSystem[1] = new menuBranch(
	new menuItem("item","back","select",true,0),
	new menuItem("header","images","active",false,0),
	new gallery("thumbs",

	"classIVcomputation.jpg",
	420,315,
	800,600,
	"Class 4 Computation",
	"Photomanipulation",
	"image",
	"Personal Artwork",
	"2009",
	"The behaviour of a class 4 cellular automaton is thus unpredictable, even given complete initial information: the behaviour of the system may essentially be found only by explicitly running it.%%model: rgb",
	"234K",
	"alchemy",
	
	"federalsensorarray.jpg",
	420,279,
	800,532,
	"Federal Sensor Array",
	"Image",
	"image",
	"Personal Artwork",
	"2008",
	"Architectural detail of San Francisco Federal Building.",
	"234K",
	"alchemy",
	
	"powerstation.jpg",
	420,279,
	800,532,
	"Kraftwerk",
	"Image",
	"image",
	"Personal Artwork",
	"2008",
	"Brutal architectural detail on PG&E Mission substation.",
	"234K",
	"alchemy",
	
	"wewaitedforyou.jpg",
	229,324,
	565,800,
	"We Waited For You",
	"Image",
	"image",
	"Personal Artwork",
	"2007",
	"Thank you for returning to Us.%%model: rgb",
	"234K",
	"alchemy",
	
	"medusa.jpg",
	420,279,
	800,532,
	"Medusa",
	"Image",
	"image",
	"Personal Artwork",
	"2007",
	"In the future our space colonies and parking lots will resemble this humble creature.",
	"234K",
	"alchemy",
	
	"zenith.jpg",
	420,275,
	960,628,
	"Zenith",
	"Image",
	"image",
	"Personal Artwork",
	"2004",
	"serendipity.%%model: christiano",
	"234K",
	"alchemy",
	
	"ninetail.jpg",
	420,321,
	942,720,
	"Nine Tail",
	"Image",
	"image",
	"Personal",
	"2004",
	"it can change shape after living a thousand years but its nature does not change. no one can tell the difference.%%model: christiano",
	"362K",
	"vision",

	"sayittomyface.jpg",
	223,324,
	495,720,
	"Say It To My Face",
	"Image",
	"image",
	"Personal",
	"2004",
	"acrimony is a biting sharpness derived from an embittered spirit usually combined with a disregard for the feelings of others.%%model: whitewolf",
	"96K",
	"fanaticism",

	"arsenic.jpg",
	317,324,
	443,760,
	"Arsenic",
	"Image",
	"image",
	"Personal",
	"2006",
	"my life is a disaster. I hate the public so much. if only they'd love me, I'd make them pay.%%model: whitewolf",
	"259K",
	"alchemy",
	
	"transitory.jpg",
	302,324,
	672,720,
	"Transitory",
	"Image",
	"image",
	"Personal",
	"2004",
	"nothing stays the same.%%model: christiano",
	"236K",
	"vision"

	));


	// DESIGN BRANCH
	// *note* text formatting:
	// % = line break
	g_menuSystem[2] = new menuBranch(
	new menuItem("item","back","select",true,0),
	new menuItem("header","design","active",false,0),
	new gallery("thumbs",

	"sims4.jpg",
	314,277,
	1024,622,
	"Game Launcher",
	"Interaction Design",
	"image",
	"Electronic Arts",
	"2008",
	"Wireframe specifications for the Game Launcher feature",
	"181K",
	"alchemy",
	
	"sims3.jpg",
	420,314,
	1024,732,
	"Dialogs and Messages",
	"Style Guide",
	"image",
	"Electronic Arts",
	"2008",
	"I standardized the appearance and behavior of all game dialogs and message types",
	"181K",
	"alchemy",
	
	"sims2.jpg",
	420,314,
	1024,755,
	"Neighborhood Management",
	"Interaction Design",
	"image",
	"Electronic Arts",
	"2008",
	"Flow diagram of user options for the Neighborhood Management feature",
	"181K",
	"alchemy",
	
	"sims1.jpg",
	420,314,
	1024,768,
	"It's Great",
	"Promotional",
	"image",
	"Electronic Arts",
	"2008",
	"Promotional image for marketing and studio presentations",
	"181K",
	"alchemy",
	
	"swtfu_meter4.jpg",
	420,314,
	1024,576,
	"Target Identifier Design (HUD)",
	"Concept",
	"image",
	"Lucasarts",
	"2007",
	"HUD widget designed to show enemy target position and health/force energy status",
	"181K",
	"alchemy",
	
	"swtfu_meter1.jpg",
	420,314,
	556,599,
	"Meter Design (HUD)",
	"Concept",
	"image",
	"Lucasarts",
	"2007",
	"HUD widgets designed to show player status",
	"181K",
	"alchemy",
	
	"swtfu3.jpg",
	420,236,
	1024,576,
	"Front End Menu Design",
	"Concept",
	"image",
	"Lucasarts",
	"2007",
	"Front end menu design concept",
	"181K",
	"alchemy",
	
	"swtfu1.jpg",
	420,236,
	1024,576,
	"Front End Menu Prototype",
	"Interactive (Xbox 360, PS3)",
	"image",
	"Lucasarts",
	"2007",
	"I designed and coded the front end prototype for the game.",
	"181K",
	"alchemy",
	
	"thetheasaurus.jpg",
	420,314,
	1024,768,
	"theasaurus.com",
	"Interactive (website)",
	"online",
	"Thea Kinyon, copywriter",
	"2009",
	"I designed and coded the portfolio site for copywriter Thea Kinyon.",
	"181K",
	"alchemy",
	
	"styleguide05.gif",
	420,261,
	1184,800,
	"EA Sports Style Guide 2005",
	"Style Guide",
	"image",
	"Electronic Arts",
	"2004",
	"The standard collection of design patterns and layout templates used by game teams to construct interfaces for the 2005 EA Sports product line.",
	"181K",
	"alchemy",

	"easports06styleguide.jpg",
	420,262,
	536,720,
	"EA Sports Style Guide 2006",
	"Style Guide",
	"image",
	"Electronic Arts",
	"2004",
	"Preproduction work for the EA Sports 2006 UI style guide.",
	"181K",
	"alchemy",
	
	"madden2004.jpg",
	420,315,
	923,704,
	"Madden NFL 2004",
	"Interactive (Xbox, PS2, Gamecube)",
	"image",
	"Electronic Arts",
	"2003",
	"This version introduced Owner Mode franchise simulation stuff and an immersive play calling system.",
	"300K",	
	"alchemy",		

	"thqprototype.gif",
	420,244,
	917,619,
	"MX07 UI Concept",
	"Interactive (HTML prototype)",
	"image",
	"THQ",
	"2005",
	"This HTML prototype was used to solve problems and present ideas to the game team during my time working on THQ's MX vs ATV off road racing franchise",
	"184K",
	"alchemy",
	
	"robots.jpg",
	296,324,
	462,505,
	"Robots",
	"Promotion",
	"image",
	"GRB",
	"2004",
	"Self promotion for my website and demo reel from back in the day",
	"171K",
	"prophecy",

	"gameuidesignhistory.jpg",
	420,235,
	640,360,
	"UI Design Concept (T.O.N.K.A.)",
	"Concept",
	"movie",
	"THQ",
	"2005",
	"Game UI design concept for THQ's MX vs ATV off road racing franchise. I often use Photoshop's snapshot feature when figuring out designs so that I can compare current work with what I did 30 minutes ago. This animated sequence of those states shows how a particular design concept evolved",
	"19MB",
	"alchemy",
	
	"gameuidesignconcept2.jpg",
	420,235,
	800,894,
	"UI Design Concept (FUTURA)",
	"Concept",
	"image",
	"THQ",
	"2005",
	"Game UI design concept for THQ's MX vs ATV off road racing franchise",
	"381K",
	"alchemy",

	"rulesofbrainstorming.jpg",
	420,310,
	960,710,
	"Rules of Brainstorming",
	"Promotional",
	"image",
	"Electronic Arts",
	"2004",
	'24" x 30" collateral poster for a studio-wide series of creativity seminars held by Glenn Entis.',
	"286K",
	"alchemy",
	
	"modelvillainfactory.jpg",
	405,264,
	960,672,
	"Model Villain Factory",
	"Promotional",
	"image",
	"GRB",
	"2004",
	"Photography project, needed models",
	"306K",
	"alchemy",
	
	"empire.jpg",
	420,314,
	960,740,
	"The Big Story: Empire",
	"Concept",
	"image",
	"Electronic Arts",
	"2004",
	"Using the environment to tell stories. Demonstrated here how broadcast sport coverage does so and suggested a similar approach for UI design",
	"416K",
	"alchemy"

	));
	
	
	// MOTION BRANCH
	g_menuSystem[3] = new menuBranch(
	new menuItem("item","back","select",true,0),
	new menuItem("header","motion","active",false,0),
	new gallery("thumbs",

	"liquid.jpg",
	420,315,
	480,270,
	"Liquid",
	"Research",
	"movie",
	"GRB",
	"2005",
	"ongoing research into liquid motion and effervescence using volumetric rendering techniques.",
	"9MB",
	"alchemy",
	
	"videomosaic.jpg",
	420,315,
	480,360,
	"Videomosaic",
	"Mosaic",
	"movie",
	"GRB",
	"2001",
	"ongoing research into mosaic composition using animated source material to reconstruct the target image of a greek (possibly roman) head.",
	"10MB",
	"alchemy",
	
	"proliferate.jpg",
	420,315,
	480,360,
	"Proliferate",
	"Research",
	"movie",
	"GRB",
	"2005",
	"procedural animation exploring branching growth in three dimensions.",
	"9MB",
	"alchemy",
	
	"languageofthefuture.jpg",
	420,315,
	480,360,
	"Language of The Future",
	"Research",
	"movie",
	"GRB",
	"2005",
	"ongoing research into organic and vaguely biological looking motion.",
	"6MB",
	"alchemy"
	
	));
}